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Autodesk backburner not using all cores
Autodesk backburner not using all cores













So while many of us are willing to tackle a 90 sec piece without much concern, these 5 camera setups require lots of planning especially when it comes to rendering resources. So consider this a learning curve for those who don’t.

#Autodesk backburner not using all cores full#

Sure, I concede that studios that only do ride films full time have an optimized system in place. But hold your horses! When you consider 5 camera sets-ups-just rendering the elements amps up the complexity almost exponentially. At this point the raging hordes jump in with better ideas and scene optimizations. Because the design requirements have exorbitant detail and realism, the frames are rendering at between 30-60 minutes per frame. So quick math puts us at 14000 frames-about 9 minutes if this were a linear piece… the segment is really only about 90 seconds. You don’t usually need to render them bottom view.Īgain, in the case of my friend, not only did he have to render 5 camera views, the sequence length was 2800 frames. Simply and extra step right? Well, ride films are part of 360 workflows (a whole other blog post) which are almost always multi-camera rigs - front, left, right, top, and back. In the case of my friend (and other ride films I’ve worked on) it usually a square image cropped from a larger one (1080x1080 cropped from 1920x1080 or some permutation thereof. Rendering immersive environments frequently means rendering images to the specification of the projection system. If you’ve ever done anything thing like this, you know the image rendering and post processing is as big of a task as prepro and production. It was a huge rendering task for a “ride film”. You can find it in the 3dsMax Help file here: This is an exploration of one instance where it was a critical consideration in a very large render job.

autodesk backburner not using all cores

This is NOT a how-to on acutally setting up and using Distributed Bucket Rendering (henceforth referred to as “DBR”).

autodesk backburner not using all cores

I recently had the chance to help out a friend with some rendering issues and what actually happened I thought would be an interesting case study here.













Autodesk backburner not using all cores